Run Away Together + Peel from Reality Run Away Together and Peel from Reality work best alongside cheap creatures with strong ETBs
The ability isnt bad, and its definitely very lore-friendly considering Galadriels internal conflict regarding the Fellowship, but I think it can be a little unfocused
However, if its power reaches four or more at your end step, the enchantment is sacrificed and your creature returns to its original controller
In gameplay terms, this Spider-Man isnt warping tournaments, but it fits perfectly into casual and Commander decks that value fast, evasive attackers and flavorful on-hit triggers
On the offense, Sauron slowly but surely builds up an Orc army as the opponent casts spells, making opponents feel like they're sealing their own doom just by playing cards